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Siringit Playbook
//by...(add your name here)//

If you want variety and versitility, look no further than the Siringit tribes! Most of the team are specialist players which help the team perform a wide diversity of roles. They have a player for every occasion, but the real challenge with this team is to ensure you have the right player, in the right place, at the right time. They have the most varied roster of any team, and due to the complexities involved might not be a good team to start for a new coach. For experienced players however, they give you a versitility unmatched anywhere else as the team can be tailored many ways to suit a coach's playstyle and opponent matchup.


 * Team Strengths**
 * A little of everything means you can adapt your roster to suit your style.


 * Team Weaknesses**
 * Postitioning is critical!

Getting Started
This section gives some views on how to compose a team


 * 1) Roster Choices**


 * 2) Support Items**


 * 3) Abilities**


 * 4) Reserves**

__**Player Types**__
This section is a quick review of the player types available on the team. They are one of the few teams who don't have access to any of the 'standard' player types.

The Gorillitaur is a special player type available only to this team. He's like a hybrid between a Thrower and Striker. Of the 2, I think his role most closely resembles that of a Thrower, as he lacks the high DODGE to keep mobile and upright in a forward role, and his low GRIT is a big potential handicap - due to this he's probably better of out of the main action as he'll be a big potential target for your opponent. A good use for him is manning the guardian circle - he has respectable MIGHT and TACKLE to pose a threat to potential scorers while also being able to collect the ball and throw it to safety easily.
 * 0-1 Gorillitaur (Striker)**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * = 6 ||= 3 ||= 3 ||= 3 ||= 4 ||= 2 ||


 * Ability picks**
 * Steal/Burst - Steal is an excellent first skill, as it is more effective compared to a regular striker. Burst combo's nicely especially on defense, you can steal the ball, and use momentum to travel upfield for a pass.

The mighty Tantor is one of the strongest players in the game. His high MIGHT makes him practically unassailable, as opposing players will need a whopping 4 successes from an impact challenge in order to tackle him! He's slow, so you need to plan ahead a bit where you want him to go, but he's very good at scaring opponent's players away from his more fragile team members. Best used for area denial, as he lacks the speed to catch many opposing players with tackles.
 * 0-1 Tantor**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * = 4 ||= 6 ||= 4 ||= 2 ||= 1 ||= 4 ||

General description of the player and the roles they perform here
 * Ability** **picks**
 * Pummel/Plough - MIGHT 6 makes it very easy to generate momentum from shoving, and plough maximises this.
 * Player Type 3**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||


 * Ability** **picks**
 * Small list of suitable abilities for the player

General description of the player and the roles they perform here
 * Player Type 1**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||


 * Ability picks**
 * Small list of suitable abilities for the player

General description of the player and the roles they perform here
 * Player Type 1**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * Ability picks**
 * Small list of suitable abilities for the player

General description of the player and the roles they perform here
 * Player Type 1**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * Ability picks**
 * Small list of suitable abilities for the player

__**Setting Up**__

 * 1) Basic Face-Off Rules**


 * 2) Advanced Face-Off Rules**

__Play Style__
General information on how the team plays here

__**General Positioning Strategies**__
1) The Castle Throwing the ball to the Tantor can cause a major headache for your opponent. Using a thrower or gorrilitaur for the pass means you maximise your chances of the auto catch from a perfect spiral. While the Tantor is busy trundling his way up the pitch, your other players should be keeping assists off him and guarding his back where possible.

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