PV+PLAYBOOK

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Pharoahs Playbook
//by...(add your name here)//

The Pharoahs of Vihktora might be a team of re-incarnated Egyptian dieties, but they're not supernaturally strong. In fact they're one of the least hitty teams in the game, but unlike Night Elves they don't have lots of high DODGE players to rely on, and they have less high MIGHT players compared to the Timberline Elves or Desert Dogs to help with the Shoving game. They have unmatched access to Throwers so suit a positional passing game where you need to rely on your Defenders to hold ground to allow your players to get into scoring positions.


 * Team Strengths**
 * 5 Players with SKILL 4 so great at ball handling
 * Access to a broad range of standard player types
 * 4 Throwers - more than any other team


 * Team Weaknesses**
 * Only 2 players with TACKLE and MIGHT 4
 * 1 high DODGE player so need to rely on positioning to avoid attrition

Getting Started
This section gives some views on how to compose a team


 * 1) Roster Choices**


 * 2) Support Items**


 * 3) Abilities**


 * 4) Reserves**

__**Player Types**__
This section is a quick review of the player types available on the team. They are one of the few teams who don't have access to any of the 'standard' player types.

The Thrower is a key peice on the Pharoah team, as you can have several of them and give them different combinations of abilities.
 * Thrower**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * = 6 ||= 2 ||= 3 ||= 3 ||= 4 ||= 3 ||


 * Ability picks**
 * Agile - Helps improve the reliability of the Thrower
 * Scramble - This ability is potentially game changing as it allows your player to always throw at maximum range, even if he moves before or after throwing. This allows you to collect the ball and move it a long way upfield.
 * Lead Pass - Any player that receives the pass can get a jump on the opposition by using Momentum to move out of turn. This can let you move a player into scoring range, or out of the way of opponents.

General description of the player and the roles they perform here
 * Striker**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * = 6 ||= 3 ||= 2 ||= 4 ||= 4 ||= 2 ||


 * Ability** **picks**
 * Steal - Gives you another player capable of threatening your opponent's ball carrier
 * Burst - Allows you to move additional hexes when you get the ball
 * Nimble - Makes your disengage attempts more reliable
 * Steady/Sprinter - Gives your player extra range

General description of the player and the roles they perform here
 * Defender**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * = 5 ||= 4 ||= 4 ||= 2 ||= 2 ||= 4 ||


 * Ability** **picks**
 * Buff - Makes the player a more reliable Shover, better at taking out Monsters and a possible candidate for the Face-off
 * Grapple - Improves your reliablilty in a Tackle

General description of the player and the roles they perform here
 * Safety**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * = 7 ||= 3 ||= 3 ||= 3 ||= 2 ||= 3 ||


 * Ability** **picks**
 * Buff - Makes the player a more reliable Shover
 * Steady/Sprinter - Capitalises on his speed

General description of the player and the roles they perform here
 * Midfielder**
 * **JOG** || **MIGHT** || **TACKLE** || **DODGE** || **SKILL** || **GRIT** ||
 * = 6 ||= 3 ||= 3 ||= 3 ||= 3 ||= 3 ||


 * Ability** **picks**
 * Buff - Makes the player a more reliable Shover and a possible candidate for the Face-off

__**Setting Up**__

 * 1) Basic Face-Off Rules**


 * 2) Advanced Face-Off Rules**

__Play Style__
General information on how the team plays here

__**General Positioning Strategies**__
Specific points & examples on how to get the most out of the team here

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